Contact info:
Craig
Grasso
925.370.6413
San Francisco, CA
Career Goals: A career that utilizes my artistic strengths which include, illustration, sculpture, painting, character design, character posing, and cinematography (visual story telling).
Employment History:
Pixar Animation Studios : July 2005 - current
Story Artist:
Work directly with directors and other story artists to interpret the script and put it in a visual format. The end product is to satisfy the script and the director of the film. This responsibility includes coming up with new ideas to make the story more visually interesting, funny and strong.
Blue Sky Studios: February 2004 - July 2005
Visual Development Designer:
Create pre-production conceptualization of environments that envelop the
look and feel of the director's vision for the story. Develop the look and
feel of the sets which are utilized by story and the modeling departments.
Develop and oversee the set designs which are used by modeling, materials,
and lighting departments to create finished 3d environments. I use many
traditional and computer mediums to accomplish this goal. As a member of
a team I work with the film directors, producers, art directors and department
heads, to develop the best look and feel for each part of the film.
Disney Feature Animation August
1993 - February 2004
Journeyman Layout Artist:
My role as a journeyman is to take the storyboard (script) and turn it into
a movie. This includes set design (backgrounds), character and prop designs,
character posing in an environment (for animators to follow), a finished
value drawing (for background painters), and cinematography for finished
camera moves; which gives animators an idea of timing and acting for a scene.
Responsibilities include:
Workbook - background, character poses and camera moves
Rough final drawings - background and poses
Finished backgrounds - highly rendered background drawings
Visual Development of set props, background scenes, and locations.
Character Designs
Leadership skills include working with Directors to come up with
the best cinematography possible. Following ideas through production to
see that the workbook ideas are evident to each department. Delegating and
following through the execution of the backgrounds/set designs and character
action within the department of Layout.
Layout movies: My Peoples (cancelled)), Brother Bear, Lilo and Stitch, Kingdom of the Sun (cancelled), Mulan, Goofy Short
Animation Services - Key Assistant
in Cleanup/ Rough Animator/ Layout Artist
In Animation services we worked on special projects which involved animated
characters. This allowed the opportunity to work across several functions
of animation.
Projects include:
Lion King Circle of Life - short film about conservation, currently
playing in Epcot's The Land.
Lion King Video Game
Pocahontas DVD/ Video Game
Mickie Mouse and Aladdin, Fanta commercials
Maximo - educational animation about inoculating children
" The Manatee Project - educational film about protecting the manatee.
Lion King - feature film clean up
Mike Peters Creative Group (Mother Goose and Grimm Comics) May 1992
- August 1993
Art Director
Merchandising designs, including cards, towels, and gift wrap, etc.
Painted comic cells and assigned colors to Sunday morning comic strips
Began and ran an internship for college students - 15-17 students
during an internship.
Ordered supplies, came up with less expensive alternatives for current
processes.
Various sculpture creations.
Overall responsible for ensuring that everything ran smoothly in
the studio.
Freelance:
Funny Pages, inc. - Background
illustration designs for an independent comic book.
Dizzy Fish Studios - Children book illustrations, sign designs,
storyboards
Tuflex - Industrial designs for fiberglass products
Sculptures - busts of a 8 month old baby and a 5 year old
girl
Education:
Ringling School of Art and
Design: May 1992 - B.F.A in illustration
Broward Community College: May 1987 - AA Degree - General
Study; Set Designs for Drama
Internship: Disney Feature Animation - July 1993 - 3 month
internship which covered the basics of animation.
Military: Army August 1981- August 1985
Digital Experience: Adobe Photoshop, Alias Maya, Corel Painter, Animatic
Workbooks
* References are available upon request.